I have made a walk in freezer room and a walk in refrigerator room one 40 for frozen meat the other 10 for refrigeration.
Best room setup rimworld.
So while we have tripled the wealth the derived value only increased by.
Hi all new the game and having a blast.
Currently the first room we need to build is a storeroom as items deteriorate if left outdoors or exposed.
Now lets triple the wealth to 9000.
Place a stockpile zone covering most of the room except for the tiles adjacent to the doors as sometimes pawns may accidentally drop an item in the doorway leaving it open and insecure.
Your colonists will take cover behind the blocks and the roof will mean they are in darkness which reduces the raider s accuracy.
This worked well for 7 or 8 3x5 bedrooms but i now have 18 colonists and i ve made their bedrooms 6x5 so they won t feel cramped which means that the ones with bedrooms at the end of the hall have to walk super far.
W b 3000 1500 2 w m 1 ln w b 1 ln 2 1 69.
However whenever one of my colonists enter the room to put in or take out food which is often the temperature skyrockets at least 20 or so degress it is 20.
I have a cooling unit connected to power etc all is golden.
Start with a room with a wealth of 3000.
Colonists don t mind being a few degrees below zero while they work.
This can be as simple as a row of 4 5 single blocks with a one tile gap between them stone is the best but wood is ok at the start and then create a roof zone above that.
An example about room wealth explains it best.
I even have a critical stockpile for raw food right next to the cook stoves.
For a while i just had a long hallway with bedrooms on either side.